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How many copies did MUMMMASTER! sell?

Estimated copies sold
≈ 620–1k
$851–$2k after Steam's cut $2k–$4k before the cut
from 25 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MUMMMASTER! out and predicted the genre from its 8 similar games. Every figure here, including MUMMMASTER!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 72k–87k
best case 913k (Night in the Woods)
Games like MUMMMASTER!

The middle of these games

≈ 72k–87k copies

≈ $335k–$637k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Story Rich (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Night in the Woods at ≈ 695k–1.1M copies, ≈ $3.8M–$10.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Management (2 of 8).
The winners
Winners here lead with Cult Classic + Combat Racing, priced around $20.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Garfield Kart
2015
Est. copies
≈ 690k–1.1M
7.4x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Deadly Days
2019
Est. copies
≈ 55k–90k
SteamSpy 200k–500k
Est. revenue
$182k–$488k after Steam's cut $330k–$751k before the cut
$11.99
2k reviews
Very Positive
IndieAction
Gibbous - A Cthulhu Adventure
2019
Est. copies
≈ 66k–108k
SteamSpy 200k–500k
Est. revenue
$364k–$978k after Steam's cut $661k–$1.5M before the cut
$19.99
2k reviews
Very Positive
Story RichPoint & Click
Chicken Police - Paint it RED!
2020
Est. copies
≈ 63k–102k
SteamSpy 100k–200k
Est. revenue
$345k–$928k after Steam's cut $628k–$1.4M before the cut
$19.99
3k reviews
Very Positive
Visual NovelDetective
Night in the Woods
2017
Est. copies
≈ 695k–1.1M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.3M after Steam's cut $6.9M–$15.8M before the cut
$19.99
20k reviews
Very Positive
Story RichAdventure
Cats and the Other Lives
2022
Est. copies
≈ 38k–62k
SteamSpy 20k–50k
Est. revenue
$209k–$562k after Steam's cut $380k–$865k before the cut
$19.99
2k reviews
Very Positive
CatsStory Rich
Unholy Heights
2013
Est. copies
≈ 104k–169k
SteamSpy 100k–200k
Est. revenue
$114k–$307k after Steam's cut $208k–$472k before the cut
$3.99
2k reviews
Very Positive
BuildingColony Sim
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
9.8x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist

Sizing up your own game? See what its genre can realistically do before you build it.