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How many copies did Crooks Like Us sell?

Estimated copies sold
≈ 446–725
$612–$2k after Steam's cut $1k–$3k before the cut
from 18 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crooks Like Us out and predicted the genre from its 8 similar games. Every figure here, including Crooks Like Us's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 141k–420k
best case 1.1M (Keep Talking and Nobody Explodes)
Games like Crooks Like Us

The middle of these games

≈ 141k–420k copies

≈ $302k–$2.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Keep Talking and Nobody Explodes at ≈ 835k–1.4M copies, ≈ $3.4M–$9.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 91 to 1k.
The genre you'd be entering
Your set
Your set clusters on Co-op (8 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $15.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionArcade
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Co-opLocal Multiplayer
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ArcadeAction

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