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How big is Keylogger: A Sci-Fi Visual Novel?

Estimated owners
≈ 223–363
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Keylogger: A Sci-Fi Visual Novel out and predicted the genre from its 8 similar games. Every figure here, including Keylogger: A Sci-Fi Visual Novel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 337k–391k
best case 1.1M (Milk inside a bag of milk inside a bag of milk)
Games like Keylogger: A Sci-Fi Visual Novel

The middle of these games

≈ 337k–391k copies

≈ $789k–$3.0M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Milk inside a bag of milk inside a bag of milk at ≈ 850k–1.4M copies, ≈ $348k–$936k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 113 to 1k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (7 of 8) and Visual Novel (7 of 8).
The winners
Winners here lead with Visual Novel + Psychological Horror, priced around $1. The breakout hits carry Psychological Horror + Horror + Experimental; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Case Should Remain Unsolved
2024
Est. copies
≈ 263k–427k
SteamSpy 200k–500k
Est. revenue
$505k–$1.4M after Steam's cut $918k–$2.1M before the cut
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Interactive FictionPuzzle
Billionaire Lovers
2021
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≈ 94k–153k
too small to compare
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Milk inside a bag of milk inside a bag of milk
2020
Est. copies
≈ 850k–1.4M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$348k–$936k after Steam's cut $633k–$1.4M before the cut
$1.49
34k reviews
Overwhelmingly Positive
Aliya: Timelink
2024
Est. copies
≈ 238k–387k
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$196k–$526k after Steam's cut $356k–$810k before the cut
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10k reviews
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The Life and Suffering of Sir Brante
2021
Est. copies
≈ 315k–512k
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Choices MatterStory Rich
Suzerain
2020
Est. copies
≈ 292k–475k
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$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
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Visual NovelChoose Your Own Adventure
I Wani Hug that Gator!
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too small to compare
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Roadwarden
2022
Est. copies
≈ 128k–207k
too small to compare
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Est. revenue
$386k–$1.0M after Steam's cut $701k–$1.6M before the cut
$10.99
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Very Positive
RPGText-Based

Sizing up your own game? See what its genre can realistically do before you build it.