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How many copies did Magellania sell?

Estimated copies sold
≈ 11k–17k
$29k–$78k after Steam's cut $53k–$119k before the cut
from 424 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Magellania out and predicted the genre from its 8 similar games. Every figure here, including Magellania's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–4k
best case 82k (秦殇 (Prince of Qin))
Games like Magellania

The middle of these games

≈ 3k–4k copies

≈ $9k–$12k after Steam's cut

from ~113 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: 秦殇 (Prince of Qin) at ≈ 63k–102k copies, ≈ $17k–$46k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 97 reviews in their first month; the spread ran 23 to 1k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action RPG (6 of 8) and Party-Based RPG (6 of 8).
The winners
Winners here lead with CRPG + Isometric, priced around $17. The breakout hits carry CRPG; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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