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How many copies did Insurmountable sell?

Estimated copies sold
≈ 24k–40k
$167k–$450k after Steam's cut $304k–$692k before the cut
from 981 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Insurmountable out and predicted the genre from its 8 similar games. Every figure here, including Insurmountable's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–54k
best case 1.2M (Loop Hero)
Games like Insurmountable

The middle of these games

≈ 16k–54k copies

≈ $60k–$330k after Steam's cut

from ~652 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Loop Hero at ≈ 905k–1.5M copies, ≈ $3.7M–$10.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 410 reviews in their first month; the spread ran 140 to 15k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (5 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15. The breakout hits carry Deckbuilding + Choices Matter + Indie; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Loop Hero
2021
Est. copies
≈ 905k–1.5M
56x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Refactor
2022
Est. copies
≈ 12k–19k
SteamSpy 200k–500k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before the cut
$4.99
469 reviews
Very Positive
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
2024
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$132k–$355k after Steam's cut $240k–$546k before the cut
$39.99
484 reviews
Very Positive
Tales & Tactics
2024
Est. copies
≈ 55k–90k
3.4x vs typical
SteamSpy 100k–200k
Est. revenue
$274k–$738k after Steam's cut $499k–$1.1M before the cut
$17.99
2k reviews
Mostly Positive
Hex GridAuto Battler
Kingdom's Deck
2025
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$9.99
517 reviews
Mostly Positive
City BuilderBase-Building
Desktop Dungeons: Rewind
2023
Est. copies
≈ 16k–26k
SteamSpy 100k–200k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$19.99
652 reviews
Mostly Positive
Turn-BasedRogue-like
Warriors of the Nile
2020
Est. copies
≈ 63k–103k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$225k–$606k after Steam's cut $410k–$932k before the cut
$12.99
3k reviews
Mostly Positive
StrategyTurn-Based Combat
Tinyfolks
2022
Est. copies
≈ 27k–44k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$30k–$80k after Steam's cut $54k–$124k before the cut
$3.99
1k reviews
Very Positive
Tactical RPGRPG

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