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How many copies did Silverwing sell?

Estimated copies sold
≈ 298–484
$409–$1k after Steam's cut $744–$2k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Silverwing out and predicted the genre from its 8 similar games. Every figure here, including Silverwing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 78k–125k
best case 1.2M (X4: Foundations)
Games like Silverwing

The middle of these games

≈ 78k–125k copies

≈ $662k–$796k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: X4: Foundations at ≈ 911k–1.5M copies, ≈ $12.5M–$33.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 6 to 12k.
The genre you'd be entering
Your set
Your set clusters on Flight (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Space, priced around $45. The breakout hits carry Sandbox + Economy + Capitalism; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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