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How many copies did Descent: FreeSpace – The Great War sell?

Estimated copies sold
≈ 14k–22k
$75k–$203k after Steam's cut $137k–$312k before the cut
from 245 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Descent: FreeSpace – The Great War out and predicted the genre from its 8 similar games. Every figure here, including Descent: FreeSpace – The Great War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 234k–610k
best case 916k (STAR WARS™: Squadrons)
Games like Descent: FreeSpace – The Great War

The middle of these games

≈ 234k–610k copies

≈ $1.8M–$7.1M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: STAR WARS™: Squadrons at ≈ 698k–1.1M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 761 to 12k.
The genre you'd be entering
Your set
Your set clusters on Space (8 of 8) and Flight (5 of 8).
The winners
Winners here lead with Flight + Space, priced around $40.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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STAR WARS™: Squadrons
2020
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3.0x vs typical
SteamSpy 1M–2M
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FlightSpace
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RacingFlight
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2017
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SpaceAction Roguelike
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