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How many copies did Trailer Shop Simulator sell?

Estimated copies sold
≈ 7k–12k
$10k–$27k after Steam's cut $18k–$41k before the cut
from 290 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trailer Shop Simulator out and predicted the genre from its 8 similar games. Every figure here, including Trailer Shop Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 392k–1.2M
best case 2.0M (PC Building Simulator)
Games like Trailer Shop Simulator

The middle of these games

≈ 392k–1.2M copies

≈ $3.7M–$11.7M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 5k to 11k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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The Coin Game
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Life SimArcade
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
3.0x vs typical
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$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
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SimulationEducation
Nobody - The Turnaround
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≈ 355k–576k
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Free
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The Wandering Village
2025
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≈ 209k–340k
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My Time at Portia
2019
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≈ 1.3M–2.1M
2.5x vs typical
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Life SimRPG
Bellwright
2024
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≈ 528k–857k
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SurvivalOpen World
WolfQuest: Anniversary Edition
2025
Est. copies
≈ 328k–534k
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$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$29.99
13k reviews
Overwhelmingly Positive
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