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How many copies did VR BOXING MASTER sell?

Estimated copies sold
≈ 50–81
$41–$111 after Steam's cut $75–$170 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left VR BOXING MASTER out and predicted the genre from its 8 similar games. Every figure here, including VR BOXING MASTER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 809k–1.4M
best case 1.4M (NBA 2K24)
Games like VR BOXING MASTER

The middle of these games

≈ 809k–1.4M copies

≈ $20.1M–$31.9M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: NBA 2K24 at ≈ 1.1M–1.8M copies.

What it took to get here
The games that made it here had under 16k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and Boxing (5 of 8).
The winners
Winners here lead with Sports + Basketball.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessBoxing
TrainingTiles
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SimulationSports
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SportsBasketball
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$20.5M–$55.0M after Steam's cut $37.2M–$84.7M before the cut
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SportsBasketball
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LES MILLS XR BODYCOMBAT
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SportsIndie

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