wishvane
How many copies did Bloody Knuckles Street Boxing sell?
Estimated copies sold
≈ 5k–8k
$21k–$57k net $39k–$88k gross
from 215 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloody Knuckles Street Boxing out and predicted the genre from its 8 similar games. Every figure here, including Bloody Knuckles Street Boxing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–39k
best case 707k (Undisputed)
The Boxing lane

A niche genre: modest ceilings, most sell around 7k copies, so plan for a small audience.

A typical game
≈ 7k copies
≈ $57k after Steam's cut
from ~201 reviews
Best case
≈ 707k copies
Undisputed · ≈ $13.7M after Steam's cut
from 22k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with 3D Fighter + Third Person, priced around $50.
  • The games you compared span 2018 to 2025, a lane with a long track record.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2024
Est. copies
≈ 539k–876k
112x vs typical
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M net $13.5M–$30.6M gross
$49.99
22k reviews
Mixed
3D FighterThird Person +6
2022
Est. copies
≈ 3k–5k
SteamSpy 0–20k
Est. revenue
$26k–$70k net $48k–$108k gross
$29.99
132 reviews
Mixed
VRFlight +6
2025
Est. copies
≈ 5k–8k
SteamSpy 0–20k
Est. revenue
$34k–$91k net $62k–$141k gross
$24.99
206 reviews
Very Positive
Early AccessAction +6
2018
Est. copies
≈ 6k–10k
SteamSpy 0–20k
Est. revenue
$26k–$70k net $48k–$108k gross
$15.99
196 reviews
Mostly Positive
VRBoxing +6
2020
Est. copies
≈ 5k–8k
SteamSpy 0–20k
Est. revenue
$28k–$75k net $50k–$115k gross
$19.99
191 reviews
Very Positive
SportsSimulation +6
2022
Est. copies
≈ 2k–4k
SteamSpy 0–20k
Est. revenue
$3k–$9k net $6k–$14k gross
$4.99
101 reviews
Very Positive
IndieViolent +6
2023
Est. copies
≈ 18k–30k
3.8x vs typical
SteamSpy 20k–50k
Est. revenue
$101k–$272k net $184k–$418k gross
$19.99
766 reviews
Very Positive
VRSimulation +6
2024
Est. copies
≈ 63k–103k
13x vs typical
SteamSpy 100k–200k
Est. revenue
$226k–$606k net $410k–$933k gross
$12.99
3k reviews
Very Positive
SimulationImmersive Sim +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples