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How many copies did Bloody Knuckles Street Boxing sell?

Estimated copies sold
≈ 5k–9k
$22k–$59k after Steam's cut $40k–$91k before the cut
from 216 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloody Knuckles Street Boxing out and predicted the genre from its 8 similar games. Every figure here, including Bloody Knuckles Street Boxing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–16k
best case 739k (Undisputed)
Games like Bloody Knuckles Street Boxing

The middle of these games

≈ 5k–16k copies

≈ $48k–$129k after Steam's cut

from ~197 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Undisputed at ≈ 563k–915k copies, ≈ $7.7M–$20.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 183 reviews in their first month; the spread ran 52 to 16k.
The genre you'd be entering
Your set
Your set clusters on Boxing (5 of 8) and Sports (5 of 8).
The winners
Winners here lead with 3D Fighter + Third Person, priced around $50. The breakout hits carry Third Person + Combat + Controller; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Undisputed
2024
Est. copies
≈ 563k–915k
115x vs typical
SteamSpy 500k–1M
Est. revenue
$7.7M–$20.8M after Steam's cut $14.1M–$32.0M before the cut
$49.99
23k reviews
Mixed
3D FighterThird Person
Airport Ground Handling Simulator VR
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$29.99
132 reviews
Mixed
VRFlight
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$147k before the cut
$24.99
208 reviews
Very Positive
Early AccessAction
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Victory Road
2020
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before the cut
$19.99
191 reviews
Very Positive
SportsSimulation
Police Response VR : Disturbance
2022
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$4.99
101 reviews
Very Positive
IndieViolent
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
Gym Simulator 24
2024
Est. copies
≈ 65k–106k
13x vs typical
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $425k–$968k before the cut
$12.99
3k reviews
Very Positive

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