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How many copies did Freyr's Love sell?

Estimated copies sold
≈ 248–403
$68–$181 after Steam's cut $123–$279 before the cut
from 10 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Freyr's Love out and predicted the genre from its 8 similar games. Every figure here, including Freyr's Love's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–259k
best case 2.9M (Noita)
Games like Freyr's Love

The middle of these games

≈ 60k–259k copies

≈ $225k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 474 to 17k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (2 of 8) and Dungeon Crawler (2 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20. The breakout hits carry Physics + Difficult + Sandbox; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
44x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
封神榜2022
2022
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$66k–$177k after Steam's cut $120k–$272k before the cut
$9.99
966 reviews
Very Positive
RPGJRPG
Drift86
2019
Est. copies
≈ 213k–346k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$116k–$313k after Steam's cut $212k–$481k before the cut
$1.99
7k reviews
Very Positive
RacingMultiplayer
The Rewinder
2021
Est. copies
≈ 183k–297k
3.6x vs typical
SteamSpy 200k–500k
Est. revenue
$753k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$14.99
7k reviews
Overwhelmingly Positive
AdventureMystery
Isles of Sea and Sky
2024
Est. copies
≈ 40k–66k
SteamSpy 50k–100k
Est. revenue
$223k–$599k after Steam's cut $405k–$921k before the cut
$19.99
2k reviews
Very Positive
MetroidvaniaRetro
Heroine's Quest: The Herald of Ragnarok
2014
Est. copies
≈ 79k–129k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Very Positive
AdventureRPG
Cultivation Story: Reincarnation
2023
Est. copies
≈ 51k–82k
SteamSpy 100k–200k
Est. revenue
$139k–$373k after Steam's cut $252k–$574k before the cut
$9.99
2k reviews
Very Positive
RPGAction Roguelike
Moon Hunters
2016
Est. copies
≈ 217k–353k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$896k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$14.99
5k reviews
Mostly Positive
RelaxingRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.