Sign in
wishvane

How many copies did Hyper Dungeon Crawler sell?

Estimated copies sold
≈ 298–484
$573–$2k after Steam's cut $1k–$2k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hyper Dungeon Crawler out and predicted the genre from its 8 similar games. Every figure here, including Hyper Dungeon Crawler's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–27k
best case 26k (Mainframe Defenders)
Games like Hyper Dungeon Crawler

The middle of these games

≈ 6k–27k copies

≈ $16k–$71k after Steam's cut

from ~237 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Mainframe Defenders at ≈ 20k–32k copies, ≈ $32k–$87k after Steam's cut.

What it took to get here
About half the games that made it here had over 42 reviews in their first month; the spread ran 10 to 102.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Exploration + Tactical RPG, priced around $6.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Right and Down
2022
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$9.99
231 reviews
Mostly Positive
无限次元
2021
Est. copies
≈ 471–766
SteamSpy 50k–100k
Est. revenue
$128–$345 after Steam's cut $233–$531 before the cut
$0.99
19 reviews
Mostly Positive
RPGCasual
HyperRogue
2015
Est. copies
≈ 24k–39k
2.1x vs typical
SteamSpy 100k–200k
Est. revenue
$66k–$179k after Steam's cut $121k–$275k before the cut
$9.99
496 reviews
Very Positive
Traditional RoguelikePsychedelic
Deadnaut: Signal Lost
2023
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$41k before the cut
$14.99
96 reviews
Very Positive
ExplorationTraditional Roguelike
魔塔地牢
2021
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$2.99
243 reviews
Mostly Positive
RPGStrategy
Quest of Dungeons
2014
Est. copies
≈ 41k–67k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before the cut
$4.99
736 reviews
Mostly Positive
Traditional RoguelikeTurn-Based Tactics
Nova-111
2015
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before the cut
$4.99
183 reviews
Mostly Positive
SingleplayerSci-fi
Mainframe Defenders
2020
Est. copies
≈ 20k–32k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$32k–$87k after Steam's cut $59k–$133k before the cut
$5.99
790 reviews
Very Positive
ExplorationTactical RPG

Sizing up your own game? See what its genre can realistically do before you build it.