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How many copies did Deadnaut: Signal Lost sell?

Estimated copies sold
≈ 2k–4k
$10k–$26k after Steam's cut $18k–$41k before the cut
from 96 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deadnaut: Signal Lost out and predicted the genre from its 8 similar games. Every figure here, including Deadnaut: Signal Lost's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–30k
best case 26k (Mainframe Defenders)
Games like Deadnaut: Signal Lost

The middle of these games

≈ 9k–30k copies

≈ $24k–$93k after Steam's cut

from ~370 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Mainframe Defenders at ≈ 20k–32k copies, ≈ $32k–$87k after Steam's cut.

What it took to get here
About half the games that made it here had over 19 reviews in their first month; the spread ran 3 to 102.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Exploration + Tactical RPG, priced around $6.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 50k–100k
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2.1x vs typical
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ExplorationTactical RPG
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无限次元
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≈ 41k–67k
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