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How many copies did Quest of Dungeons sell?

Estimated copies sold
≈ 41k–67k
$57k–$152k after Steam's cut $103k–$234k before the cut
from 736 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quest of Dungeons out and predicted the genre from its 8 similar games. Every figure here, including Quest of Dungeons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–67k
best case 159k (Low Magic Age)
Games like Quest of Dungeons

The middle of these games

≈ 8k–67k copies

≈ $31k–$475k after Steam's cut

from ~361 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Low Magic Age at ≈ 121k–196k copies, ≈ $498k–$1.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 116 reviews in their first month; the spread ran 45 to 140.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Turn-Based Tactics (7 of 8).
The winners
Winners here lead with Dungeons & Dragons + Turn-Based Combat, priced around $15.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Right and Down
2022
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$9.99
231 reviews
Mostly Positive
Low Magic Age
2017
Est. copies
≈ 121k–196k
9.7x vs typical
SteamSpy 200k–500k
Est. revenue
$498k–$1.3M after Steam's cut $905k–$2.1M before the cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
Cogmind
2017
Est. copies
≈ 69k–112k
5.5x vs typical
SteamSpy 50k–100k
Est. revenue
$473k–$1.3M after Steam's cut $860k–$2.0M before the cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Tangledeep
2018
Est. copies
≈ 45k–73k
4.1x vs typical
SteamSpy 20k–50k
Est. revenue
$186k–$500k after Steam's cut $338k–$769k before the cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Nova-111
2015
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before the cut
$4.99
183 reviews
Mostly Positive
SingleplayerSci-fi
Rogue Fable IV
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$19k–$52k after Steam's cut $35k–$80k before the cut
$11.99
238 reviews
Very Positive
Early AccessRogue-like
Terra Randoma
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$14.99
167 reviews
Very Positive
Turn-BasedOpen World
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
2024
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$132k–$355k after Steam's cut $240k–$546k before the cut
$39.99
484 reviews
Very Positive

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