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How many copies did F.I.S.H. sell?

Estimated copies sold
≈ 5k–8k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 206 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left F.I.S.H. out and predicted the genre from its 8 similar games. Every figure here, including F.I.S.H.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 273k–1.0M
best case 1.2M (Hi-Fi RUSH)
Games like F.I.S.H.

The middle of these games

≈ 273k–1.0M copies

≈ $1.6M–$8.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Hi-Fi RUSH at ≈ 890k–1.4M copies, ≈ $7.3M–$19.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 166 to 24k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (5 of 8) and Music (4 of 8).
The winners
Winners here lead with Rhythm + Hack and Slash, priced around $30.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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