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How many copies did USC: Counterforce sell?

Estimated copies sold
≈ 6k–10k
$33k–$88k after Steam's cut $59k–$135k before the cut
from 239 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left USC: Counterforce out and predicted the genre from its 8 similar games. Every figure here, including USC: Counterforce's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–76k
best case 166k (Axis & Allies 1942 Online)
Games like USC: Counterforce

The middle of these games

≈ 23k–76k copies

≈ $74k–$517k after Steam's cut

from ~911 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Shooter (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Axis & Allies 1942 Online at ≈ 126k–205k copies, ≈ $695k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 211 reviews in their first month; the spread ran 39 to 3k.
The genre you'd be entering
Your set
Your set clusters on Shooter (3 of 8) and Turn-Based Strategy (3 of 8).
The winners
Winners here lead with Wargame + Board Game, priced around $20.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionArcade

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