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How many copies did Kingdom, Dungeon, and Hero sell?

Estimated copies sold
≈ 4k–7k
$37k–$99k after Steam's cut $67k–$152k before the cut
from 180 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdom, Dungeon, and Hero out and predicted the genre from its 8 similar games. Every figure here, including Kingdom, Dungeon, and Hero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–96k
best case 263k (Airships: Conquer the Skies)
Games like Kingdom, Dungeon, and Hero

The middle of these games

≈ 65k–96k copies

≈ $493k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Airships: Conquer the Skies at ≈ 201k–326k copies, ≈ $1.4M–$3.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 816 reviews in their first month; the spread ran 534 to 5k.
The genre you'd be entering
Your set
Your set clusters on 4X (6 of 8) and Fantasy (4 of 8).
The winners
Winners here lead with 4X + War, priced around $32. The breakout hits carry War + Wargame + Vehicular Combat; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Airships: Conquer the Skies
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3.1x vs typical
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