wishvane
How many copies did Kingdom, Dungeon, and Hero sell?
Estimated copies sold
≈ 4k–7k
$34k–$91k net $62k–$140k gross
from 171 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdom, Dungeon, and Hero out and predicted the genre from its 8 similar games. Every figure here, including Kingdom, Dungeon, and Hero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–95k
best case 261k (Airships: Conquer the Skies)
The 4X lane

A solid, mid-sized genre: most sell around 76k copies, with a few that break out far above.

A typical game
≈ 76k copies
≈ $926k after Steam's cut
from ~2k reviews
Best case
≈ 261k copies
Airships: Conquer the Skies · ≈ $2.5M after Steam's cut
from 7k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with 4X + War, priced around $32.
  • The breakout hits carry War + Wargame + Vehicular Combat; a typical game here doesn't.
  • The games you compared span 2017 to 2026, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2023
Est. copies
≈ 49k–80k
SteamSpy 50k–100k
Est. revenue
$231k–$620k net $419k–$954k gross
$16.99
2k reviews
Mixed
Early AccessWar +6
2024
Est. copies
≈ 41k–66k
SteamSpy 20k–50k
Est. revenue
$502k–$1.3M net $912k–$2.1M gross
$44.99
2k reviews
Very Positive
Strategy4X +6
2024
Est. copies
≈ 64k–105k
SteamSpy 100k–200k
Est. revenue
$531k–$1.4M net $965k–$2.2M gross
$29.99
3k reviews
Very Positive
ManagementTurn-Based +6
2018
Est. copies
≈ 199k–323k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M net $2.5M–$5.6M gross
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X +6
2026
Est. copies
≈ 131k–213k
2.6x vs typical
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.9M net $2.6M–$6.0M gross
$39.99
5k reviews
Very Positive
StrategySimulation +6
2020
Est. copies
≈ 51k–83k
SteamSpy 200k–500k
Est. revenue
$281k–$756k net $511k–$1.2M gross
$19.99
2k reviews
Mostly Positive
StrategyBoard Game +6
2019
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mixed
Free to PlayStrategy +6
2017
Est. copies
≈ 75k–121k
SteamSpy 200k–500k
Est. revenue
$821k–$2.2M net $1.5M–$3.4M gross
$39.99
2k reviews
Very Positive
StrategyTurn-Based Strategy +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples