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How many copies did Sky Rogue sell?

Estimated copies sold
≈ 42k–69k
$232k–$624k after Steam's cut $422k–$961k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sky Rogue out and predicted the genre from its 8 similar games. Every figure here, including Sky Rogue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 87k–786k
best case 1.5M (Trailmakers)
Games like Sky Rogue

The middle of these games

≈ 87k–786k copies

≈ $809k–$8.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Trailmakers at ≈ 1.1M–1.8M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 460 to 4k.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Jet (5 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Juno: New Origins
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Est. copies
≈ 88k–142k
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
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BuildingScience
Flyout
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Est. copies
≈ 56k–92k
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$310k–$834k after Steam's cut $564k–$1.3M before the cut
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SimulationSandbox
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2021
Est. copies
≈ 207k–336k
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Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
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FlightResource Management
Aerofly FS 2 Flight Simulator
2017
Est. copies
≈ 70k–113k
SteamSpy 200k–500k
Est. revenue
$958k–$2.6M after Steam's cut $1.7M–$4.0M before the cut
$49.99
2k reviews
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FlightSimulation
Project Wingman
2020
Est. copies
≈ 549k–893k
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$24.99
22k reviews
Very Positive
FlightAction
Mini Airways - ATC simulator
2024
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
$107k–$286k after Steam's cut $194k–$441k before the cut
$9.99
2k reviews
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SimulationStrategy
VTOL VR
2017
Est. copies
≈ 749k–1.2M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
6.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction

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