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wishvane

How many copies did PLAYBOOK sell?

Estimated copies sold
≈ 174–282
$478–$1k after Steam's cut $869–$2k before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PLAYBOOK out and predicted the genre from its 8 similar games. Every figure here, including PLAYBOOK's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–14k
best case 271k (MUSYNX)
Games like PLAYBOOK

The middle of these games

≈ 4k–14k copies

≈ $50k–$84k after Steam's cut

from ~233 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: MUSYNX at ≈ 206k–335k copies, ≈ $226k–$608k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 60 reviews in their first month; the spread ran 35 to 448.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4. The breakout hits carry Anime + Difficult + Indie; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

OhShape
2019
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$45k–$121k after Steam's cut $82k–$186k before the cut
$19.99
284 reviews
Mostly Positive
SportsVR
MUSYNX
2018
Est. copies
≈ 206k–335k
29x vs typical
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Beat Aim - Rhythm FPS Trainer
2019
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before the cut
$14.99
233 reviews
Very Positive
Early AccessFPS
Maestro
2024
Est. copies
≈ 14k–23k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$97k–$261k after Steam's cut $177k–$402k before the cut
$24.99
570 reviews
Overwhelmingly Positive
VRRhythm
AmazeVR Concerts
2023
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
Free
Free
88 reviews
Mostly Positive
SimulationCasual
Rock Star Life Simulator
2025
Est. copies
≈ 13k–22k
2.3x vs typical
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$12.49
538 reviews
Very Positive
Life SimMusic
Maestro VR
2022
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$27k–$72k after Steam's cut $49k–$111k before the cut
$29.99
131 reviews
Mixed
Fruit Ninja VR 2
2023
Est. copies
≈ 2k–4k
SteamSpy 50k–100k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before the cut
$24.99
98 reviews
Mostly Positive
SimulationSingleplayer

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