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How many copies did Golfie sell?

Estimated copies sold
≈ 10k–17k
$51k–$138k after Steam's cut $93k–$213k before the cut
from 419 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Golfie out and predicted the genre from its 8 similar games. Every figure here, including Golfie's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 546k–746k
best case 8.2M (Slay the Spire)
Games like Golfie

The middle of these games

≈ 546k–746k copies

≈ $3.4M–$6.9M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 6k to 21k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (7 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Card Game + Deckbuilding, priced around $20. The breakout hits carry Card Game + Singleplayer; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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≈ 4.9M–8.0M
11x vs typical
SteamSpy 2M–5M
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Peglin
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Inscryption
2021
Est. copies
≈ 3.7M–6.0M
8.4x vs typical
SteamSpy 2M–5M
Est. revenue
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Card BattlerCard Game
Monster Train
2020
Est. copies
≈ 569k–924k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
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Card BattlerRogue-lite
Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
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Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
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Roguelike DeckbuilderCard Battler
Magicraft
2024
Est. copies
≈ 416k–676k
SteamSpy 500k–1M
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$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$15.99
17k reviews
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Action RoguelikeRogue-lite
Loop Hero
2021
Est. copies
≈ 905k–1.5M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.