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How many copies did Hellslave sell?

Estimated copies sold
≈ 84k–136k
$460k–$1.2M after Steam's cut $836k–$1.9M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hellslave out and predicted the genre from its 8 similar games. Every figure here, including Hellslave's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–209k
best case 8.8M (Darkest Dungeon®)
Games like Hellslave

The middle of these games

≈ 94k–209k copies

≈ $484k–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 8k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Dark Fantasy + Dungeon Crawler, priced around $32. The breakout hits carry Lovecraftian + Dark Fantasy + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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