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How many copies did TRYP FPV: Drone Racer Simulator sell?

Estimated copies sold
≈ 79k–129k
$370k–$994k after Steam's cut $672k–$1.5M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TRYP FPV: Drone Racer Simulator out and predicted the genre from its 8 similar games. Every figure here, including TRYP FPV: Drone Racer Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 176k–715k
best case 1.9M (Stormworks: Build and Rescue)
Games like TRYP FPV: Drone Racer Simulator

The middle of these games

≈ 176k–715k copies

≈ $1.9M–$8.4M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.2M–$27.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 563 to 11k.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Immersive Sim (6 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Liftoff®: FPV Drone Racing
2018
Est. copies
≈ 422k–686k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Overwhelmingly Positive
SimulationFlight
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
7.4x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 34k–54k
SteamSpy 100k–200k
Est. revenue
$323k–$867k after Steam's cut $587k–$1.3M before the cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
X-Plane 12
2022
Est. copies
≈ 160k–260k
SteamSpy 100k–200k
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$59.99
6k reviews
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SimulationFlight
Airport CEO
2021
Est. copies
≈ 207k–336k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$24.99
8k reviews
Very Positive
FlightResource Management
Day of Dragons
2019
Est. copies
≈ 228k–370k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
8k reviews
Mixed
Early AccessDragons
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
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Space SimSimulation
Flyout
2023
Est. copies
≈ 56k–92k
SteamSpy 50k–100k
Est. revenue
$310k–$834k after Steam's cut $564k–$1.3M before the cut
$19.99
2k reviews
Very Positive
SimulationSandbox

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