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How many copies did Absolute Tactics: Daughters of Mercy sell?

Estimated copies sold
≈ 3k–5k
$23k–$62k after Steam's cut $42k–$96k before the cut
from 136 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Absolute Tactics: Daughters of Mercy out and predicted the genre from its 8 similar games. Every figure here, including Absolute Tactics: Daughters of Mercy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 50k–315k
best case 791k (Marvel's Midnight Suns)
Games like Absolute Tactics: Daughters of Mercy

The middle of these games

≈ 50k–315k copies

≈ $442k–$5.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Marvel's Midnight Suns at ≈ 603k–980k copies, ≈ $9.9M–$26.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 169 to 6k.
The genre you'd be entering
Your set
Your set clusters on Tactical RPG (8 of 8) and Turn-Based Combat (8 of 8).
The winners
Winners here lead with Superhero + Turn-Based Tactics, priced around $60.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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