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How many copies did Hyperglide sell?

Estimated copies sold
≈ 992–2k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 40 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hyperglide out and predicted the genre from its 8 similar games. Every figure here, including Hyperglide's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–599k
best case 1.2M (X4: Foundations)
Games like Hyperglide

The middle of these games

≈ 76k–599k copies

≈ $588k–$7.0M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: X4: Foundations at ≈ 911k–1.5M copies, ≈ $12.5M–$33.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 563 reviews in their first month; the spread ran 460 to 5k.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Space Sim + Simulation, priced around $50.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X4: Foundations
2018
Est. copies
≈ 911k–1.5M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
SpaceEngine
2019
Est. copies
≈ 472k–767k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$29.99
16k reviews
Overwhelmingly Positive
Early AccessOpen World
Flyout
2023
Est. copies
≈ 56k–92k
SteamSpy 50k–100k
Est. revenue
$310k–$834k after Steam's cut $564k–$1.3M before the cut
$19.99
2k reviews
Very Positive
SimulationSandbox
Superflight
2017
Est. copies
≈ 398k–647k
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
Planet Nomads
2019
Est. copies
≈ 59k–95k
SteamSpy 100k–200k
Est. revenue
Free
Free
2k reviews
Mixed
Sci-fiProcedural Generation
Mini Airways - ATC simulator
2024
Est. copies
≈ 39k–63k
SteamSpy 50k–100k
Est. revenue
$107k–$286k after Steam's cut $194k–$441k before the cut
$9.99
2k reviews
Very Positive
SimulationStrategy
《蜀山:初章》买断版
2022
Est. copies
≈ 148k–241k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.9M–$4.2M before the cut
$24.99
6k reviews
Mostly Positive
Massively MultiplayerOpen World
Transport Fever
2016
Est. copies
≈ 451k–733k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder

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