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How many copies did Flying Corps sell?

Estimated copies sold
≈ 174–282
$1k–$3k after Steam's cut $2k–$5k before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flying Corps out and predicted the genre from its 8 similar games. Every figure here, including Flying Corps's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 309–3k
best case 351k (Nuclear Option)
Games like Flying Corps

The middle of these games

≈ 309–3k copies

≈ $426–$6k after Steam's cut

from ~44 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Nuclear Option at ≈ 268k–435k copies, ≈ $1.5M–$4.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 16 reviews in their first month; the spread ran 2 to 318.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shooter (5 of 8) and Flight (4 of 8).
The winners
Winners here lead with Flight + Simulation, priced around $35. The breakout hits carry Flight + Simulation + Early Access; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nuclear Option
2023
Est. copies
≈ 268k–435k
248x vs typical
SteamSpy 100k–200k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$19.99
11k reviews
Overwhelmingly Positive
Early AccessFlight
WarBirds 2026
2015
Est. copies
≈ 3k–6k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$78k before the cut
$19.99
70 reviews
Mixed
SimulationAction
FIREGROUND Modern War
2020
Est. copies
≈ 2k–4k
2.1x vs typical
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$4.99
92 reviews
Mixed
ExplorationArena Shooter
IL-2 Sturmovik: Battle of Stalingrad
2014
Est. copies
≈ 555k–902k
228x vs typical
SteamSpy 200k–500k
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$49.99
10k reviews
Mostly Positive
FlightRealistic
Raidfield 2
2020
Est. copies
≈ 2k–3k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
Free
Free
85 reviews
Mixed
ActionShooter
THE DREADFUL SPACE
2022
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$231–$620 after Steam's cut $420–$954 before the cut
$1.99
17 reviews
Positive
IndieAction
Warspace
2022
Est. copies
≈ 174–282
SteamSpy 100k–200k
Est. revenue
$478–$1k after Steam's cut $869–$2k before the cut
$9.99
7 reviews
7 user reviews
ActionAdventure
KunlunWonderland
2025
Est. copies
≈ 50–81
SteamSpy 20k–50k
Est. revenue
$14–$36 after Steam's cut $25–$56 before the cut
$0.99
2 reviews
2 user reviews
CasualRPG

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