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How many copies did Hexworld sell?

Estimated copies sold
≈ 2k–4k
$9k–$25k after Steam's cut $17k–$38k before the cut
from 91 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hexworld out and predicted the genre from its 8 similar games. Every figure here, including Hexworld's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 104k–176k
best case 630k (Mechabellum)
Games like Hexworld

The middle of these games

≈ 104k–176k copies

≈ $731k–$1.1M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Mechabellum at ≈ 480k–780k copies, ≈ $2.0M–$5.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 11k.
The genre you'd be entering
Your set
Your set clusters on Tactical (6 of 8) and Auto Battler (5 of 8).
The winners
Winners here lead with Wargame + RTS, priced around $15. The breakout hits carry Wargame + Mechs + Robots; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mechabellum
2024
Est. copies
≈ 480k–780k
4.2x vs typical
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$14.99
19k reviews
Very Positive
StrategyMechs
Art of War: Red Tides
2016
Est. copies
≈ 289k–470k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Mostly Positive
Free to PlayStrategy
Warpips
2022
Est. copies
≈ 128k–209k
SteamSpy 100k–200k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$16.99
5k reviews
Very Positive
StrategyTower Defense
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Tales & Tactics
2024
Est. copies
≈ 55k–90k
SteamSpy 100k–200k
Est. revenue
$274k–$738k after Steam's cut $499k–$1.1M before the cut
$17.99
2k reviews
Mostly Positive
Hex GridAuto Battler
Gladiator Guild Manager
2024
Est. copies
≈ 101k–164k
SteamSpy 200k–500k
Est. revenue
$416k–$1.1M after Steam's cut $757k–$1.7M before the cut
$14.99
4k reviews
Very Positive
StrategyAuto Battler
The Last Flame
2025
Est. copies
≈ 72k–117k
SteamSpy 200k–500k
Est. revenue
$397k–$1.1M after Steam's cut $721k–$1.6M before the cut
$19.99
3k reviews
Very Positive
Rogue-likeAuto Battler
Tower Dominion
2025
Est. copies
≈ 136k–221k
SteamSpy 50k–100k
Est. revenue
$654k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$17.49
5k reviews
Very Positive
Tower DefenseStrategy

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