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How many copies did Puzzle Cafe VR sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Puzzle Cafe VR out and predicted the genre from its 8 similar games. Every figure here, including Puzzle Cafe VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 408k–577k
best case 2.0M (PC Building Simulator)
Games like Puzzle Cafe VR

The middle of these games

≈ 408k–577k copies

≈ $1.6M–$8.7M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 7 to 13k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Immersive Sim (4 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Education + Building + Management; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Shadows of Doubt
2024
Est. copies
≈ 440k–715k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$24.99
18k reviews
Very Positive
DetectiveImmersive Sim
SUBARACITY
2019
Est. copies
≈ 720–1k
too small to compare
SteamSpy under 20k
Est. revenue
$988–$3k after Steam's cut $2k–$4k before the cut
$4.99
25 reviews
Mixed
SolitaireCasual
Escape Room - Der kranke Kollege
2020
Est. copies
≈ 311k–506k
SteamSpy 1M–2M
Est. revenue
Free
Free
13k reviews
Very Positive
MultiplayerFree to Play
The Exit 8
2023
Est. copies
≈ 284k–462k
SteamSpy 200k–500k
Est. revenue
$312k–$839k after Steam's cut $567k–$1.3M before the cut
$3.99
11k reviews
Very Positive
Indiana Jones and the Great Circle
2024
Est. copies
≈ 506k–823k
SteamSpy 200k–500k
Est. revenue
$9.7M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$69.99
20k reviews
Very Positive
Action-AdventureFirst-Person
Cyber Manhunt
2021
Est. copies
≈ 389k–632k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
16k reviews
Very Positive
Macro Data Refinement Simulator
2025
Est. copies
≈ 446–725
too small to compare
SteamSpy under 20k
Est. revenue
$612–$2k after Steam's cut $1k–$3k before the cut
$4.99
18 reviews
Mostly Positive
CasualSimulation

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