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How many copies did KarmaZoo sell?

Estimated copies sold
≈ 35k–57k
$97k–$260k after Steam's cut $176k–$400k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KarmaZoo out and predicted the genre from its 8 similar games. Every figure here, including KarmaZoo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.7M–5.4M
best case 46.9M (Geometry Dash)
Games like KarmaZoo

The middle of these games

≈ 3.7M–5.4M copies

≈ $19.0M–$34.5M after Steam's cut

from ~86k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 77k reviews in their first month; the spread ran 22k to 144k.
The genre you'd be entering
Your set
Your set clusters on Platformer (4 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Party Game + Battle Royale, priced around $5.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Celeste
2018
Est. copies
≈ 4.4M–7.2M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
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Fall Guys
2020
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≈ 11.6M–18.9M
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Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
7.5x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
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DifficultMusic
Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.8M before the cut
$7.99
82k reviews
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Gorilla Tag
2023
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before the cut
$19.99
86k reviews
Very Positive
BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
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Crab Game
2021
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≈ 3.7M–6.1M
1.8x vs typical
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Psychological HorrorMultiplayer
Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
4.8x vs typical
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Est. revenue
Free
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411k reviews
Mostly Positive
Free to PlayMultiplayer

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