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How many copies did CTRL Phreak sell?

Estimated copies sold
≈ 645–1k
$885–$2k after Steam's cut $2k–$4k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CTRL Phreak out and predicted the genre from its 8 similar games. Every figure here, including CTRL Phreak's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 561–1k
best case 227k (Streamer Life Simulator 2)
Games like CTRL Phreak

The middle of these games

≈ 561–1k copies

≈ $1k–$3k after Steam's cut

from ~35 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Hacking (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Streamer Life Simulator 2 at ≈ 173k–281k copies, ≈ $950k–$2.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10 reviews in their first month; the spread ran 4 to 6k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Hacking (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation, priced around $13. The breakout hits carry Simulation + Adventure + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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