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How many copies did hack_me sell?

Estimated copies sold
≈ 72k–117k
$119k–$320k after Steam's cut $216k–$492k before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left hack_me out and predicted the genre from its 8 similar games. Every figure here, including hack_me's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 357k–1.8M
best case 2.3M (NBA 2K20)
Games like hack_me

The middle of these games

≈ 357k–1.8M copies

≈ $1.8M–$9.7M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 594 to 7k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Basketball + Sports.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Watch_Dogs™
2014
Est. copies
≈ 2.9M–4.8M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$16.1M–$43.4M after Steam's cut $29.4M–$66.8M before the cut
$19.99
52k reviews
Mostly Positive
Open WorldHacking
Crime Scene Cleaner
2024
Est. copies
≈ 846k–1.4M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$29.99
34k reviews
Overwhelmingly Positive
SimulationCrime
Thief Simulator 2
2023
Est. copies
≈ 167k–271k
SteamSpy 500k–1M
Est. revenue
$915k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$19.99
7k reviews
Very Positive
Orwell: Keeping an Eye On You
2016
Est. copies
≈ 647k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$9.99
16k reviews
Very Positive
Choices MatterPolitical Sim
Internet Cafe Simulator
2019
Est. copies
≈ 297k–483k
SteamSpy 200k–500k
Est. revenue
$816k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$9.99
10k reviews
Mostly Positive
SimulationIndie
Streamer Life Simulator
2020
Est. copies
≈ 196k–318k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim

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