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How many copies did ONCE IN MY HEAD sell?

Estimated copies sold
≈ 74–121
$61–$164 after Steam's cut $111–$253 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ONCE IN MY HEAD out and predicted the genre from its 8 similar games. Every figure here, including ONCE IN MY HEAD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 870k–1.0M
best case 2.9M (Noita)
Games like ONCE IN MY HEAD

The middle of these games

≈ 870k–1.0M copies

≈ $3.1M–$7.4M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 3 to 24k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (8 of 8) and Action RPG (6 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Action RoguelikeRogue-lite
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Noita
2020
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≈ 2.2M–3.6M
3.3x vs typical
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Tactical RPGMedieval

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