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wishvane

How many copies did CHR$(143) sell?

Estimated copies sold
≈ 2k–3k
$4k–$12k after Steam's cut $8k–$18k before the cut
from 82 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CHR$(143) out and predicted the genre from its 8 similar games. Every figure here, including CHR$(143)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 472k–1.2M
best case 1.9M (Stormworks: Build and Rescue)
Games like CHR$(143)

The middle of these games

≈ 472k–1.2M copies

≈ $4.6M–$15.7M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.2M–$27.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 2k to 38k.
The genre you'd be entering
Your set
Your set clusters on Building (8 of 8) and Automation (5 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Timberborn
2026
Est. copies
≈ 1.0M–1.7M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before the cut
$34.99
41k reviews
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City BuilderVoxel
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
Juno: New Origins
2023
Est. copies
≈ 88k–142k
too small to compare
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Very Positive
BuildingScience
Stationeers
2017
Est. copies
≈ 318k–516k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.6M before the cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
3.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.4M after Steam's cut $18.5M–$42.2M before the cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
RoadCraft
2025
Est. copies
≈ 401k–652k
SteamSpy 200k–500k
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$39.99
16k reviews
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SimulationBuilding
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 318k–517k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
SimplePlanes
2015
Est. copies
≈ 532k–864k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$12.99
11k reviews
Very Positive
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