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How many copies did HOPE VR: Progressive Meditation sell?

Estimated copies sold
≈ 620–1k
$2k–$5k after Steam's cut $3k–$7k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HOPE VR: Progressive Meditation out and predicted the genre from its 8 similar games. Every figure here, including HOPE VR: Progressive Meditation's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 17k–105k
best case 491k (The Elder Scrolls V: Skyrim VR)
Games like HOPE VR: Progressive Meditation

The middle of these games

≈ 17k–105k copies

≈ $134k–$793k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: The Elder Scrolls V: Skyrim VR at ≈ 374k–609k copies, ≈ $6.2M–$16.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Sports (5 of 8).
The winners
Winners here lead with Open World + VR, priced around $60.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing
Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before the cut
$19.99
366 reviews
Mostly Positive
SportsVR
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
3.7x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
PowerBeatsVR - VR Fitness
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$76k–$205k after Steam's cut $139k–$316k before the cut
$19.99
560 reviews
Very Positive
SportsAction
BOXVR
2019
Est. copies
≈ 47k–76k
SteamSpy 100k–200k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
$29.99
2k reviews
Mostly Positive
SportsIndie
The Elder Scrolls V: Skyrim VR
2018
Est. copies
≈ 374k–609k
11x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.6M before the cut
$59.99
12k reviews
Mostly Positive
Open WorldRPG
SACRALITH : The Archer`s Tale
2018
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$44k–$119k after Steam's cut $80k–$182k before the cut
$19.99
264 reviews
Very Positive
VRAction
The Wizards - Enhanced Edition
2018
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$111k–$297k after Steam's cut $201k–$457k before the cut
$24.99
529 reviews
Mostly Positive
AdventureVR

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