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How many copies did The Wizards - Enhanced Edition sell?

Estimated copies sold
≈ 16k–26k
$111k–$297k after Steam's cut $201k–$457k before the cut
from 529 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Wizards - Enhanced Edition out and predicted the genre from its 8 similar games. Every figure here, including The Wizards - Enhanced Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 295k–1.3M
best case 2.0M (Blade and Sorcery)
Games like The Wizards - Enhanced Edition

The middle of these games

≈ 295k–1.3M copies

≈ $6.5M–$17.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 1 to 49k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Magic (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Arobynn: Sword of Adventure
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RPGFantasy
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≈ 1.5M–2.5M
5.0x vs typical
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VROnline Co-Op
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Open WorldRPG
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VRAction Roguelike

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