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How many copies did Swords and Sandals Immortals sell?

Estimated copies sold
≈ 28k–45k
$92k–$246k after Steam's cut $167k–$379k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Swords and Sandals Immortals out and predicted the genre from its 8 similar games. Every figure here, including Swords and Sandals Immortals's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 484k–703k
best case 8.8M (Darkest Dungeon®)
Games like Swords and Sandals Immortals

The middle of these games

≈ 484k–703k copies

≈ $3.8M–$6.7M after Steam's cut

from ~17k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 4k to 12k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Turn-Based + Rogue-like, priced around $22. The breakout hits carry Turn-Based Combat + Turn-Based + RPG; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

For The King
2018
Est. copies
≈ 1.3M–2.2M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$19.99
44k reviews
Very Positive
RPGOnline Co-Op
Griftlands
2021
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
Darkest Dungeon®
2016
Est. copies
≈ 6.7M–10.9M
9.6x vs typical
SteamSpy 2M–5M
Est. revenue
$46.2M–$124.2M after Steam's cut $84.0M–$191.0M before the cut
$24.99
162k reviews
Very Positive
Turn-Based CombatDark Fantasy
Across the Obelisk
2022
Est. copies
≈ 325k–527k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Darkest Dungeon® II
2023
Est. copies
≈ 664k–1.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$39.99
27k reviews
Mostly Positive
Monster Train
2020
Est. copies
≈ 569k–924k
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Peglin
2024
Est. copies
≈ 437k–711k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$9.9M before the cut
$19.99
18k reviews
Very Positive
For The King II
2023
Est. copies
≈ 399k–648k
SteamSpy 500k–1M
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$24.99
16k reviews
Mostly Positive
AdventureRPG

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