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wishvane

How many copies did beVaiR sell?

Estimated copies sold
≈ 124–202
$1k–$3k after Steam's cut $2k–$4k before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left beVaiR out and predicted the genre from its 8 similar games. Every figure here, including beVaiR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 549k–2.1M
best case 31.7M (Cyberpunk 2077)
Games like beVaiR

The middle of these games

≈ 549k–2.1M copies

≈ $3.9M–$18.4M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 812 to 326k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Cyberpunk (7 of 8).
The winners
Winners here lead with Story Rich, priced around $50. The breakout hits carry Nudity + Singleplayer + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
60x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Citizen Sleeper
2022
Est. copies
≈ 260k–423k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$19.99
10k reviews
Very Positive
RPGDice
Binary Domain
2012
Est. copies
≈ 524k–851k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$14.99
8k reviews
Very Positive
ActionThird-Person Shooter
Cloudpunk
2020
Est. copies
≈ 383k–622k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$19.99
15k reviews
Very Positive
CyberpunkOpen World
Remember Me
2013
Est. copies
≈ 1.1M–1.7M
SteamSpy 500k–1M
Est. revenue
$8.9M–$23.8M after Steam's cut $16.1M–$36.7M before the cut
$29.99
17k reviews
Very Positive
CyberpunkAction
Deus Ex: Human Revolution - Director's Cut
2013
Est. copies
≈ 1.9M–3.1M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$19.99
30k reviews
Very Positive
CyberpunkStealth
Deus Ex: Mankind Divided
2016
Est. copies
≈ 1.8M–2.9M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$14.5M–$38.9M after Steam's cut $26.3M–$59.9M before the cut
$29.99
42k reviews
Mostly Positive
CyberpunkStealth
Detroit: Become Human
2020
Est. copies
≈ 6.5M–10.5M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$71.2M–$191.3M after Steam's cut $129.4M–$294.4M before the cut
$39.99
261k reviews
Overwhelmingly Positive
Choices MatterStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.