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wishvane

How many copies did Remember Me sell?

Estimated copies sold
≈ 1.1M–1.7M
$8.9M–$23.8M after Steam's cut $16.1M–$36.7M before the cut
from 17k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Remember Me out and predicted the genre from its 8 similar games. Every figure here, including Remember Me's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 529k–734k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like Remember Me

The middle of these games

≈ 529k–734k copies

≈ $4.1M–$5.1M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (7 of 8) and Cyberpunk (5 of 8).
The winners
Winners here lead with Female Protagonist, priced around $17.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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