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How many copies did Angels Cove sell?

Estimated copies sold
≈ 3k–4k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 106 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Angels Cove out and predicted the genre from its 8 similar games. Every figure here, including Angels Cove's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 907–3k
best case 236k (Agent A: A puzzle in disguise)
Games like Angels Cove

The middle of these games

≈ 907–3k copies

≈ $5k–$12k after Steam's cut

from ~57 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Agent A: A puzzle in disguise at ≈ 180k–292k copies, ≈ $989k–$2.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 31 reviews in their first month; the spread ran 2 to 47.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Hidden Object (8 of 8) and Mystery Dungeon (5 of 8).
The winners
Winners here lead with Logic + Point & Click, priced around $20. The breakout hits carry Logic + Point & Click + Mystery; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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HorrorFirst-Person
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110x vs typical
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Early AccessAction

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