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How many copies did Tentacle Prawn: (Actually) A Cthulhu Dating Sim sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tentacle Prawn: (Actually) A Cthulhu Dating Sim out and predicted the genre from its 8 similar games. Every figure here, including Tentacle Prawn: (Actually) A Cthulhu Dating Sim's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 113k–718k
best case 1.1M (Slay the Princess — The Pristine Cut)
Games like Tentacle Prawn: (Actually) A Cthulhu Dating Sim

The middle of these games

≈ 113k–718k copies

≈ $836k–$6.0M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Slay the Princess — The Pristine Cut at ≈ 837k–1.4M copies, ≈ $4.1M–$11.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 152 to 8k.
The genre you'd be entering
Your set
Your set clusters on Horror (3 of 8) and Lovecraftian (3 of 8).
The winners
Winners here lead with Visual Novel + Choices Matter, priced around $18.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cultist Simulator
2018
Est. copies
≈ 430k–698k
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
Shadows Over Loathing
2022
Est. copies
≈ 82k–134k
SteamSpy 200k–500k
Est. revenue
$520k–$1.4M after Steam's cut $945k–$2.2M before the cut
$22.99
3k reviews
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AdventureRPG
Death Trash
2021
Est. copies
≈ 92k–150k
SteamSpy 500k–1M
Est. revenue
$507k–$1.4M after Steam's cut $922k–$2.1M before the cut
$19.99
4k reviews
Very Positive
Early AccessPost-apocalyptic
SKALD: Against the Black Priory
2024
Est. copies
≈ 90k–146k
SteamSpy 500k–1M
Est. revenue
$370k–$996k after Steam's cut $673k–$1.5M before the cut
$14.99
4k reviews
Very Positive
StrategySingleplayer
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 837k–1.4M
9.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$17.99
34k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
Archaelund
2024
Est. copies
≈ 10k–17k
too small to compare
SteamSpy under 20k
Est. revenue
$70k–$189k after Steam's cut $128k–$291k before the cut
$24.99
413 reviews
Very Positive
RPGAdventure
Stygian: Reign of the Old Ones
2019
Est. copies
≈ 73k–118k
SteamSpy 200k–500k
Est. revenue
$399k–$1.1M after Steam's cut $726k–$1.7M before the cut
$19.99
3k reviews
Mixed
RPGIndie
Darkest Dungeon® II
2023
Est. copies
≈ 664k–1.1M
7.2x vs typical
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.3M–$30.2M before the cut
$39.99
27k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.