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How many copies did Alchemistry sell?

Estimated copies sold
≈ 645–1k
$885–$2k after Steam's cut $2k–$4k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Alchemistry out and predicted the genre from its 8 similar games. Every figure here, including Alchemistry's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 73k–166k
best case 509k (Learn to Fly 3)
Games like Alchemistry

The middle of these games

≈ 73k–166k copies

≈ $136k–$400k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Learn to Fly 3 at ≈ 388k–631k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 393 reviews in their first month; the spread ran 323 to 2k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Physics + Simulation. The breakout hits carry Free to Play + Physics + Flight; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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The Howler
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SandboxSimulation
Last Call BBS
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≈ 39k–64k
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PuzzleRetro
Learn to Fly 3
2017
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≈ 388k–631k
5.3x vs typical
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Free to PlayCasual
Waveform
2012
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≈ 135k–220k
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IndiePuzzle
I, Zombie
2014
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StealthTop-Down
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