Sign in
wishvane

How many copies did They Are Coming! sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 54 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left They Are Coming! out and predicted the genre from its 8 similar games. Every figure here, including They Are Coming!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–28k
best case 7.1M (Killing Floor 2)
Games like They Are Coming!

The middle of these games

≈ 18k–28k copies

≈ $60k–$120k after Steam's cut

from ~507 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Killing Floor 2 at ≈ 5.4M–8.7M copies, ≈ $44.4M–$119.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 370 reviews in their first month; the spread ran 176 to 572.
The genre you'd be entering
Your set
Your set clusters on Zombies (8 of 8) and Gore (5 of 8).
The winners
Winners here lead with Zombies + Gore, priced around $30. The breakout hits carry Hack and Slash + Multiplayer + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2009 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Night At the Gates of Hell
2022
Est. copies
≈ 22k–36k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$73k–$196k after Steam's cut $133k–$302k before the cut
$11.99
893 reviews
Very Positive
Survival HorrorZombies
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
255x vs typical
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
ZomDay
2020
Est. copies
≈ 21k–34k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$57k–$153k after Steam's cut $103k–$235k before the cut
$9.99
834 reviews
Very Positive
ZombiesVR
Clutch
2009
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$44k–$118k after Steam's cut $80k–$181k before the cut
$9.99
252 reviews
Mostly Positive
Combat RacingRacing
Walking Zombie: Shooter
2018
Est. copies
≈ 15k–25k
SteamSpy 50k–100k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before the cut
$4.99
507 reviews
Mostly Positive
ActionCasual
Blood And Zombies
2022
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$14.99
466 reviews
Mixed
Online Co-OpSurvival Horror
The Last Stand Legacy Collection
2021
Est. copies
≈ 68k–111k
5.4x vs typical
SteamSpy 100k–200k
Est. revenue
$187k–$503k after Steam's cut $340k–$774k before the cut
$9.99
3k reviews
Very Positive
ActionPost-apocalyptic
Blood Waves
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$9.99
197 reviews
Mixed
ShooterBase-Building

Sizing up your own game? See what its genre can realistically do before you build it.