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How many copies did Wilderplace sell?

Estimated copies sold
≈ 818–1k
$3k–$8k after Steam's cut $5k–$12k before the cut
from 33 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wilderplace out and predicted the genre from its 8 similar games. Every figure here, including Wilderplace's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 51k–58k
best case 64k (Showgunners)
Games like Wilderplace

The middle of these games

≈ 51k–58k copies

≈ $471k–$592k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Showgunners at ≈ 49k–79k copies, ≈ $401k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 463 reviews in their first month; the spread ran 19 to 2k.
The genre you'd be entering
Your set
Your set clusters on Isometric (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Turn-Based Tactics + Turn-Based Combat, priced around $30.
The era
The games you compared span 2018 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Turn-Based TacticsTurn-Based Combat
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IsometricRogue-like

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