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How many copies did Beer Factory sell?

Estimated copies sold
≈ 37k–59k
$191k–$514k after Steam's cut $347k–$790k before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beer Factory out and predicted the genre from its 8 similar games. Every figure here, including Beer Factory's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 96k–106k
best case 10.2M (Schedule I)
Games like Beer Factory

The middle of these games

≈ 96k–106k copies

≈ $739k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 662 to 184k.
The genre you'd be entering
Your set
Your set clusters on Automation (7 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Co-op + Open World, priced around $20. The breakout hits carry Co-op + Multiplayer + Open World; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Schedule I
2025
Est. copies
≈ 7.8M–12.7M
107x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
Overwhelmingly Positive
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
95x vs typical
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Infinifactory
2015
Est. copies
≈ 121k–197k
SteamSpy 200k–500k
Est. revenue
$833k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$24.99
2k reviews
Very Positive
PuzzleBuilding
Techtonica
2024
Est. copies
≈ 81k–131k
SteamSpy 100k–200k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$29.99
3k reviews
Mixed
Hydroneer
2020
Est. copies
≈ 704k–1.1M
9.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
28k reviews
Very Positive
Base-BuildingMining
Astro Colony
2026
Est. copies
≈ 67k–109k
SteamSpy 50k–100k
Est. revenue
$368k–$989k after Steam's cut $669k–$1.5M before the cut
$19.99
3k reviews
Very Positive
Base-BuildingAutomation
Astrometica
2024
Est. copies
≈ 79k–128k
SteamSpy 50k–100k
Est. revenue
$434k–$1.2M after Steam's cut $788k–$1.8M before the cut
$19.99
3k reviews
Very Positive
Space SimSurvival
Recycling Center Simulator
2024
Est. copies
≈ 73k–118k
SteamSpy 50k–100k
Est. revenue
$401k–$1.1M after Steam's cut $729k–$1.7M before the cut
$19.99
3k reviews
Very Positive
First-PersonSimulation

Sizing up your own game? See what its genre can realistically do before you build it.