Sign in
wishvane

How many copies did Sorry We're Closed sell?

Estimated copies sold
≈ 50k–80k
$340k–$915k after Steam's cut $619k–$1.4M before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sorry We're Closed out and predicted the genre from its 8 similar games. Every figure here, including Sorry We're Closed's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 211k–615k
best case 1.1M (SIGNALIS)
Games like Sorry We're Closed

The middle of these games

≈ 211k–615k copies

≈ $2.3M–$8.7M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is NSFW (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: SIGNALIS at ≈ 847k–1.4M copies, ≈ $4.7M–$12.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 291 to 3k.
The genre you'd be entering
Your set
Your set clusters on NSFW (4 of 8) and Anime (2 of 8).
The winners
Winners here lead with Survival Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Amorous
2018
Est. copies
≈ 317k–516k
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Very Positive
Sexual ContentNudity
Five Nights at Freddy's: Help Wanted 2
2023
Est. copies
≈ 133k–216k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.1M before the cut
$39.99
5k reviews
Very Positive
VRHorror
SIGNALIS
2022
Est. copies
≈ 847k–1.4M
3.9x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.5M after Steam's cut $8.5M–$19.3M before the cut
$19.99
34k reviews
Overwhelmingly Positive
Gone Home
2013
Est. copies
≈ 1.2M–1.9M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.9M before the cut
$14.99
18k reviews
Mostly Positive
Genital Jousting
2018
Est. copies
≈ 343k–557k
SteamSpy 500k–1M
Est. revenue
$659k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$6.99
11k reviews
Very Positive
Sexual ContentNudity
VTube Studio
2021
Est. copies
≈ 180k–293k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Very Positive
IndieMature
Lords Mobile: Kingdom Wars
2019
Est. copies
≈ 170k–276k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
Free to PlayStrategy
Animal Jam
2025
Est. copies
≈ 89k–145k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Mostly Positive
Free to PlayMassively Multiplayer

Sizing up your own game? See what its genre can realistically do before you build it.