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wishvane

How many copies did Redout 2 sell?

Estimated copies sold
≈ 37k–60k
$202k–$542k after Steam's cut $367k–$835k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Redout 2 out and predicted the genre from its 8 similar games. Every figure here, including Redout 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–54k
best case 1.5M (Trailmakers)
Games like Redout 2

The middle of these games

≈ 24k–54k copies

≈ $172k–$1.4M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Sports (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Trailmakers at ≈ 1.1M–1.8M copies, ≈ $7.7M–$20.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 456 reviews in their first month; the spread ran 45 to 778.
The genre you'd be entering
Your set
Your set clusters on Sports (4 of 8) and Racing (3 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25. The breakout hits carry Family Friendly + Co-op Campaign + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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