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How many copies did The Enjenir: The Engineering Physics Building Simulator sell?

Estimated copies sold
≈ 18k–29k
$73k–$196k after Steam's cut $133k–$302k before the cut
from 713 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Enjenir: The Engineering Physics Building Simulator out and predicted the genre from its 8 similar games. Every figure here, including The Enjenir: The Engineering Physics Building Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 489k–3.1M
best case 12.4M (Human Fall Flat)
Games like The Enjenir: The Engineering Physics Building Simulator

The middle of these games

≈ 489k–3.1M copies

≈ $4.9M–$39.6M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Human Fall Flat at ≈ 9.4M–15.3M copies, ≈ $51.8M–$139.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Physics (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
14x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
Amazing Frog?
2014
Est. copies
≈ 655k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.5M–$14.9M before the cut
$19.99
12k reviews
Very Positive
Early Access4 Player Local
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Session: Skate Sim
2022
Est. copies
≈ 393k–638k
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$39.99
16k reviews
Very Positive
SkateboardingSports
Toribash
2014
Est. copies
≈ 942k–1.5M
SteamSpy 2M–5M
Est. revenue
Free
Free
17k reviews
Very Positive
Free to Play3D Fighter
Overgrowth
2017
Est. copies
≈ 312k–507k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
9k reviews
Very Positive
ActionParkour
Just Cause™ 3
2015
Est. copies
≈ 6.2M–10.1M
7.8x vs typical
SteamSpy 5M–10M
Est. revenue
$34.3M–$92.2M after Steam's cut $62.4M–$141.9M before the cut
$19.99
128k reviews
Very Positive
Open WorldAction
Biped
2020
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional

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