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How many copies did FIGHT KNIGHT sell?

Estimated copies sold
≈ 42k–69k
$234k–$628k after Steam's cut $425k–$966k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FIGHT KNIGHT out and predicted the genre from its 8 similar games. Every figure here, including FIGHT KNIGHT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–56k
best case 558k (Legend of Grimrock)
Games like FIGHT KNIGHT

The middle of these games

≈ 41k–56k copies

≈ $319k–$368k after Steam's cut

from ~982 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Legend of Grimrock at ≈ 425k–691k copies, ≈ $1.8M–$4.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (8 of 8) and Grid-Based Movement (6 of 8).
The winners
Winners here lead with Dungeon Crawler + Grid-Based Movement, priced around $19. The breakout hits carry Party-Based RPG + Adventure + Fantasy; a typical game here doesn't.
The era
The games you compared span 2012 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

StarCrawlers
2017
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before the cut
$19.99
899 reviews
Very Positive
The Quest
2016
Est. copies
≈ 22k–36k
SteamSpy 50k–100k
Est. revenue
$61k–$165k after Steam's cut $112k–$254k before the cut
$9.99
538 reviews
Very Positive
Legend of Grimrock 2
2014
Est. copies
≈ 228k–371k
4.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$23.99
4k reviews
Very Positive
The Bard's Tale Trilogy
2018
Est. copies
≈ 47k–77k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$195k–$524k after Steam's cut $354k–$806k before the cut
$14.99
2k reviews
Very Positive
Legend of Grimrock
2012
Est. copies
≈ 425k–691k
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$14.99
7k reviews
Very Positive
Labyrinth of Refrain: Coven of Dusk
2018
Est. copies
≈ 44k–72k
SteamSpy 50k–100k
Est. revenue
$611k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$49.99
1k reviews
Very Positive
The Fall of the Dungeon Guardians - Enhanced Edition
2015
Est. copies
≈ 33k–54k
SteamSpy 50k–100k
Est. revenue
$182k–$488k after Steam's cut $330k–$751k before the cut
$19.99
677 reviews
Very Positive
Vaporum
2017
Est. copies
≈ 37k–59k
SteamSpy 50k–100k
Est. revenue
$201k–$541k after Steam's cut $366k–$832k before the cut
$19.99
1k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.