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How many copies did Automon sell?

Estimated copies sold
≈ 4k–7k
$9k–$25k after Steam's cut $17k–$39k before the cut
from 173 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Automon out and predicted the genre from its 8 similar games. Every figure here, including Automon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 251k–379k
best case 3.4M (Dota Underlords)
Games like Automon

The middle of these games

≈ 251k–379k copies

≈ $1.2M–$1.9M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Auto Battler (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dota Underlords at ≈ 2.6M–4.3M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 7k.
The genre you'd be entering
Your set
Your set clusters on Auto Battler (3 of 8) and Clicker (2 of 8).
The winners
Winners here lead with Turn-Based Tactics. The breakout hits carry Turn-Based Tactics + Multiplayer + Free to Play; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dota Underlords
2019
Est. copies
≈ 2.6M–4.3M
12x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
91k reviews
Very Positive
Free to PlayStrategy
Dragon Cliff
2018
Est. copies
≈ 249k–404k
SteamSpy 500k–1M
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
8k reviews
Very Positive
RPGStrategy
Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Luck be a Landlord
2023
Est. copies
≈ 286k–464k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$785k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$9.99
12k reviews
Very Positive
Art of War: Red Tides
2016
Est. copies
≈ 289k–470k
SteamSpy 1M–2M
Est. revenue
Free
Free
7k reviews
Mostly Positive
Free to PlayStrategy
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
8.6x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Firestone – Idle Clicker Online RPG
2024
Est. copies
≈ 172k–280k
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Mostly Positive
IdlerClicker
Meme Mayhem
2024
Est. copies
≈ 125k–203k
SteamSpy 200k–500k
Est. revenue
$585k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$16.99
5k reviews
Mostly Positive

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