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wishvane

How many copies did Hellscape sell?

Estimated copies sold
≈ 50–81
$28–$73 after Steam's cut $50–$113 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hellscape out and predicted the genre from its 8 similar games. Every figure here, including Hellscape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 586–2k
best case 247k (WILL: A Wonderful World / WILL:美好世界)
Games like Hellscape

The middle of these games

≈ 586–2k copies

≈ $802–$2k after Steam's cut

from ~37 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: WILL: A Wonderful World / WILL:美好世界 at ≈ 189k–306k copies, ≈ $777k–$2.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 1 to 248.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Word Game (8 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle + Visual Novel, priced around $11. The breakout hits carry Visual Novel + Typing + Romance; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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