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How many copies did Toy Trains sell?

Estimated copies sold
≈ 3k–4k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 108 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Toy Trains out and predicted the genre from its 8 similar games. Every figure here, including Toy Trains's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–293k
best case 1.9M (Train Simulator Classic)
Games like Toy Trains

The middle of these games

≈ 94k–293k copies

≈ $760k–$3.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Train Simulator Classic at ≈ 1.4M–2.3M copies, ≈ $11.8M–$31.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 619 reviews in their first month; the spread ran 395 to 827.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Trains (6 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $30.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rolling Line
2018
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
$434k–$1.2M after Steam's cut $789k–$1.8M before the cut
$19.99
3k reviews
Overwhelmingly Positive
TrainsSimulation
Tiny Town VR
2017
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$178k–$479k after Steam's cut $324k–$737k before the cut
$14.99
1k reviews
Very Positive
SimulationIndie
Megaton Rainfall
2017
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
$346k–$930k after Steam's cut $629k–$1.4M before the cut
$15.99
2k reviews
Mostly Positive
SuperheroDestruction
TramSim Vienna - The Tram Simulator
2020
Est. copies
≈ 52k–84k
SteamSpy 100k–200k
Est. revenue
$499k–$1.3M after Steam's cut $908k–$2.1M before the cut
$34.99
2k reviews
Mostly Positive
SimulationSingleplayer
Derail Valley
2019
Est. copies
≈ 279k–454k
2.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before the cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 99k–162k
SteamSpy 50k–100k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
8.9x vs typical
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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